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Complexity Shuts Down After 23 Years in Esports

Complexity is done.

After 23 years, one of North America's oldest esports brands has officially stopped operating. Owner and figurehead Jason Lake confirmed the news in a video posted to social media on September 23, 2026. Ownership of the organisation now goes back to GameSquare, the company that held it before Lake's attempt to take full control.

It's a quiet ending for a name that meant a great deal to a certain generation of players. It also feels like the last step in a long retreat rather than a sudden collapse.

Why Complexity Wound Down

The explanation is about money. According to Lake, he and his team couldn't raise enough capital to do two things at once: buy Complexity outright from GameSquare and keep it competitive at the tier-one level. They couldn't manage both, and it seems they couldn't make the numbers work for just one either.

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Quake Champions Drops Free-to-Play for $10 Price Tag

Quake Champions is no longer a free-to-play game.

That sentence would have seemed unthinkable a few years ago, when live service was the default model for almost every multiplayer shooter. But id Software's arena shooter is now removing the storefront, the battle passes and the currencies, and asking new players for a flat ten dollars instead. It is a quiet, unusual move, and it tells us a fair bit about where the game stands today.

A shooter that never quite caught on

If you had forgotten Quake Champions existed, you are not alone. The PvP arena shooter released in 2022 as a free-to-play title, and it never really became the phenomenon its pedigree suggested it might. Many players treated it as a passing curiosity: something to try for a weekend before moving on. Its concurrent player numbers on Steam reflect that, even though the game has shipped a remarkable 30 seasons of content.

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