Posts tagged with “esports”

Invictus Gaming Beats JDG 3-1 to Claim Final LPL Worlds Spot

Invictus Gaming is going to Worlds.

It took the long way round, but IG secured the League of Legends Pro League's fourth and final ticket to Worlds 2026 on Saturday, 19 September. The LPL is China's top-flight League of Legends competition. IG beat JD Gaming 3-1 in the lower-bracket final of the LPL 2026 Regional Finals. That result books IG a place at the League of Legends World Championship alongside Anyone's Legend, Bilibili Gaming and Top Esports.

For JDG, it's a painfully familiar ending. The loss closes the team's last route to qualification through the Regional Finals, and leaves it third in the event for the third year running. Three years, same step, same result. That has to sting.

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LEC Versus Scrapped as LEC Returns to 10-Team Winter

LEC Versus was a one-season experiment.

The League of Legends EMEA Championship (the LEC, Riot's top-flight league for Europe, the Middle East and Africa) is dropping the format for 2027 and returning to its familiar 10-team winter setup. Commissioner Artem Bykov confirmed the decision in an interview with Sheep Esports at the LEC 2026 Summer Finals in Nice, France, on September 19.

That makes the 2026 run the first and last edition of Versus. It's a quick exit for a format that, by several measures, did exactly what it was supposed to do.

A Door That Opened Once

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Complexity Shuts Down After 23 Years in Esports

Complexity is done.

After 23 years, one of North America's oldest esports brands has officially stopped operating. Owner and figurehead Jason Lake confirmed the news in a video posted to social media on September 23, 2026. Ownership of the organisation now goes back to GameSquare, the company that held it before Lake's attempt to take full control.

It's a quiet ending for a name that meant a great deal to a certain generation of players. It also feels like the last step in a long retreat rather than a sudden collapse.

Why Complexity Wound Down

The explanation is about money. According to Lake, he and his team couldn't raise enough capital to do two things at once: buy Complexity outright from GameSquare and keep it competitive at the tier-one level. They couldn't manage both, and it seems they couldn't make the numbers work for just one either.

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