ArcheAge Chronicles wants you to fight. Not monsters, not scripted bosses, but other people.
That's the clear message behind the game's upcoming demo, which the developers have confirmed will go live on October 19 as part of Steam Next Fest. Steam Next Fest is Valve's recurring showcase where unreleased games put free demos in front of the platform's audience. Anyone can download it, and the whole thing is built around one idea: player-versus-player combat, switched on and unrestricted.
If one of the reasons you've been watching ArcheAge Chronicles is the chance to round up your friends and go after rivals, neighbors and complete strangers, this is the first real opportunity to see whether that fantasy holds up.
Lord of the Rings Online isn't raising its level cap this month. That might sound like a strange headline for an expansion, but Standing Stone Games has a different plan for how players will keep growing their characters.
The studio, usually shortened to SSG by the community, has published a new developer blog about Survival Instincts. It's an alternative advancement system that arrives with the Wolves of Mordor expansion later this month. Instead of chasing another handful of levels, players will earn and improve a set of traits that sit alongside their existing character progression.
Warframe's Iceblade of Narin update has been out for a week now. One of the more patient reviews of it comes from a Massively OP columnist who held off on writing until they had actually played the new frame.
That delay wasn't a choice. Narin's parts simply refused to drop. After enough failed runs, the columnist gave up on luck and bought the components with Entropic Kuva instead. It's a familiar Warframe story, and it shapes how the rest of the update lands. A lot of this patch only makes sense once you have Narin in hand.
Star Citizen made another $8 million in September.
If you've followed the space sandbox for any length of time, that sentence probably won't raise an eyebrow. The game is still in alpha. It has already passed $1 billion in total funding. And month after month, the pledge money keeps arriving. Writing about it has started to feel like announcing that the sun came up this morning.
This particular month has a wrinkle, though. For the second time in a row, the total is lower than it was a year ago.
A Big Number, But a Smaller One
The scale matters, so let's start there. Eight million dollars in a single month is a huge amount of money for any game. It's even more striking for a project that hasn't reached a full release. Plenty of finished, launched multiplayer titles would be thrilled to bring in that kind of cash over thirty days. Star Citizen does it while players are still, technically, testing an unfinished product.
October is always a busy month for Elder Scrolls Online, and this year is no exception. The MMORPG will once again throw itself into the Halloween spirit, which surprises nobody. The real news is tucked inside the game's monthly event calendar. Season 2: Echoes of Skyrim now has a firm release date of Wednesday, October 21st.
That date matters for more than one reason. Before the new season arrives, two older paid expansions will become part of the standard game. For anyone who has been circling Tamriel for a while without buying every add-on, that may be the bigger deal.
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