Nobody likes losing their characters. But if you've been playing Fellowship during early access, it's about to happen, and then it's going to happen again.
The team behind the multiplayer online dungeon RPG has confirmed that Season 3 of early access is coming to an end, and that all player progression will be reset on October 22nd. That's not the end of it, either. The developers have already said that a second wipe will follow later this fall. If you were hoping to carry your current gear and progress through to the game's eventual 1.0 release, that hope is now gone.
StarCraft II rarely makes the news these days. Blizzard's real-time strategy game has spent years quietly ticking along, and for a title of its age that is no bad thing. A game that simply keeps working, keeps its community and doesn't cause a fuss can be a perfectly healthy one.
That calm ended in June. A patch that month changed some of the costs and quantities tied to the early-game economy, and a good part of the player base reacted badly. Now Blizzard is backing down. The latest build on the Public Test Realm (PTR), the separate server where Blizzard lets players try changes before they reach the live game, undoes most of what June introduced.
Every City of Heroes player knows the moment. You've got a mob nearly beaten, your next attack is lined up, and then the enemy turns around and sprints off into the distance. It's realistic, sure. People in a fight they're losing tend to leave. But this is also a game where you can build a ridiculous costumed superhero, and realism isn't always what players are after.
Now one of the developers behind Homecoming has explained what is actually going on under the hood when foes bolt. The answers are more interesting than you might expect, and they're already shaping changes on the way.
If you've been circling ARC Raiders without committing, your excuse is about to disappear. The PvPvE extraction shooter will be free-to-play for a limited time when its Frozen Trail update goes live on Thursday, October 8.
This isn't a stripped-down demo or a single-map sampler. The free window comes with full access to the game's features for the length of the promotion. For anyone who has spent the past few months watching friends talk about their runs, it's a chance to find out what the fuss is about without paying anything first.
Star Wars Galaxies has been offline for a long time. Its community never went away.
If anything, the long-sunsetted MMORPG has more unofficial homes now than most living games have official servers. Emulators and rogue servers have kept the game going for years, each one aiming at a slightly different slice of the playerbase. So when another project turns up, the obvious question is whether the scene needs it. The Outer Rim, a newcomer that has made its way onto our radar, thinks the answer is yes, and its reasoning is fairly simple: it wants to build things you can't find anywhere else.
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