The Nights of Naberus, the game's annual spooky-season celebration, is live again. It brings new cosmetics, a ghost-punching seasonal alert and the return of a familiar trader in costume. There is also a slight chill in the air, though it's not clear whether that comes from October or from the ice-themed Warframe that arrived in the most recent patch.
That frame came with the Iceblade of Narin update, and its frosty theme makes an odd but fitting neighbour for a festival about ghosts and treats. Either way, Digital Extremes' sci-fi looter shooter is leaning into the season, and the event runs long enough that nobody needs to rush.
March of Giants is about to get its biggest public outing yet.
Ubisoft's in-development MOBA, which was recently handed over to Ubisoft's Massive Entertainment, will run an open playtest on Steam starting October 7. The studio calls it the "pioneer playtest," and it stays open until October 18. That's not a long window, but it's far more access than the game has offered so far.
Who can play, and how
The test is open to players in North America and in what the developers describe as "supported European countries." Server locations match each region. If you live outside those areas, this test probably isn't for you.
Roboto Games has confirmed that its multiplayer survival sandbox will enter early access on Steam on Tuesday, November 10th. For a project that has been on the radar since 2024, that is a meaningful step. It is also a sign that the studio thinks the game is ready for a much larger crowd than its testers and demo players.
A survival sandbox with a fantasy pedigree
Stormforge is not a generic crafting game. Roboto Games has drawn heavily on Dungeons & Dragons as a broad influence, and more specifically on The Stormlight Archive, the fantasy novel series. That combination sets it apart in a genre that often defaults to zombies, dinosaurs, or vague post-apocalyptic wastelands.
Throne and Liberty players have not been shy about telling the developers how the latest update feels. The answer, for a lot of them, is "not great." The team's newest monthly report doesn't argue with that. It reads more like a list of admissions, with a plan attached to each one.
Most of those fixes are bundled into a patch planned for November. One change, aimed at the Vegamor colossus fight, is coming sooner than that.
The Drop Rate Problem
The first issue is the one that touches almost everyone: high-level gear drops. According to the developers, a bug had been affecting how often those items appeared. A patch then brought drops back down to the rates the team had originally intended.
Star Wars games have a reputation problem. Not a quality problem, exactly, but a fatigue one.
For plenty of players, the galaxy far, far away has become background noise. There are so many licensed tie-ins that it's easy to let them all slide past. That was roughly the mood Massively OP's columnist brought to Star Wars: Galactic Racer. They admitted that, MMORPGs aside, the last Star Wars games they truly loved were Rogue Squadron and Episode I: Racer, and that IP exhaustion had kept them away from most of what followed.
Then a review copy arrived from developer Fuse Games and publisher Secret Mode. The verdict surprised them.
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