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LOTRO Wolves of Mordor: details over Survival Instincts

Lord of the Rings Online verhoogt deze maand het levelplafond niet. Dat klinkt misschien als een vreemde kop voor een uitbreiding, maar Standing Stone Games heeft een ander plan voor hoe spelers hun personages verder laten groeien.

De studio, door de community meestal afgekort tot SSG, heeft een nieuwe ontwikkelaarsblog gepubliceerd over Survival Instincts. Het gaat om een alternatief progressiesysteem dat later deze maand verschijnt met de uitbreiding Wolves of Mordor. In plaats van achter nog een handvol levels aan te jagen, verdienen en verbeteren spelers een reeks eigenschappen die naast de bestaande progressie van hun personage staan.

Geen nieuwe levels, maar toch een reden om te grinden

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LOTRO Wolves of Mordor Details Survival Instincts System

Lord of the Rings Online isn't raising its level cap this month. That might sound like a strange headline for an expansion, but Standing Stone Games has a different plan for how players will keep growing their characters.

The studio, usually shortened to SSG by the community, has published a new developer blog about Survival Instincts. It's an alternative advancement system that arrives with the Wolves of Mordor expansion later this month. Instead of chasing another handful of levels, players will earn and improve a set of traits that sit alongside their existing character progression.

No new levels, but still a reason to grind

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Warframe Iceblade of Narin Update: Great Frame, Thin Story

Warframe's Iceblade of Narin update has been out for a week now. One of the more patient reviews of it comes from a Massively OP columnist who held off on writing until they had actually played the new frame.

That delay wasn't a choice. Narin's parts simply refused to drop. After enough failed runs, the columnist gave up on luck and bought the components with Entropic Kuva instead. It's a familiar Warframe story, and it shapes how the rest of the update lands. A lot of this patch only makes sense once you have Narin in hand.

A Frame Without a Story

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Star Citizen Raises $8M in September, Down 12% Yearly

Star Citizen made another $8 million in September.

If you've followed the space sandbox for any length of time, that sentence probably won't raise an eyebrow. The game is still in alpha. It has already passed $1 billion in total funding. And month after month, the pledge money keeps arriving. Writing about it has started to feel like announcing that the sun came up this morning.

This particular month has a wrinkle, though. For the second time in a row, the total is lower than it was a year ago.

A Big Number, But a Smaller One

The scale matters, so let's start there. Eight million dollars in a single month is a huge amount of money for any game. It's even more striking for a project that hasn't reached a full release. Plenty of finished, launched multiplayer titles would be thrilled to bring in that kind of cash over thirty days. Star Citizen does it while players are still, technically, testing an unfinished product.

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Elder Scrolls Online Season 2 Dated, Two DLCs Join Base Game

October is always a busy month for Elder Scrolls Online, and this year is no exception. The MMORPG will once again throw itself into the Halloween spirit, which surprises nobody. The real news is tucked inside the game's monthly event calendar. Season 2: Echoes of Skyrim now has a firm release date of Wednesday, October 21st.

That date matters for more than one reason. Before the new season arrives, two older paid expansions will become part of the standard game. For anyone who has been circling Tamriel for a while without buying every add-on, that may be the bigger deal.

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