La mise à jour Iceblade of Narin de Warframe est sortie depuis une semaine. L'une des critiques les plus posées à son sujet vient d'un chroniqueur de Massively OP, qui a attendu d'avoir réellement joué la nouvelle frame avant d'écrire.
Ce délai n'était pas un choix. Les pièces de Narin refusaient tout simplement de tomber. Après trop de tentatives ratées, le chroniqueur a renoncé à compter sur la chance et a acheté les composants avec du Kuva entropique. C'est une histoire bien connue dans Warframe, et elle conditionne la façon dont le reste de la mise à jour est perçu. Une bonne partie de ce patch ne prend son sens qu'une fois Narin en poche.
Warframe's Iceblade of Narin update has been out for a week now. One of the more patient reviews of it comes from a Massively OP columnist who held off on writing until they had actually played the new frame.
That delay wasn't a choice. Narin's parts simply refused to drop. After enough failed runs, the columnist gave up on luck and bought the components with Entropic Kuva instead. It's a familiar Warframe story, and it shapes how the rest of the update lands. A lot of this patch only makes sense once you have Narin in hand.
Star Citizen made another $8 million in September.
If you've followed the space sandbox for any length of time, that sentence probably won't raise an eyebrow. The game is still in alpha. It has already passed $1 billion in total funding. And month after month, the pledge money keeps arriving. Writing about it has started to feel like announcing that the sun came up this morning.
This particular month has a wrinkle, though. For the second time in a row, the total is lower than it was a year ago.
A Big Number, But a Smaller One
The scale matters, so let's start there. Eight million dollars in a single month is a huge amount of money for any game. It's even more striking for a project that hasn't reached a full release. Plenty of finished, launched multiplayer titles would be thrilled to bring in that kind of cash over thirty days. Star Citizen does it while players are still, technically, testing an unfinished product.
October is always a busy month for Elder Scrolls Online, and this year is no exception. The MMORPG will once again throw itself into the Halloween spirit, which surprises nobody. The real news is tucked inside the game's monthly event calendar. Season 2: Echoes of Skyrim now has a firm release date of Wednesday, October 21st.
That date matters for more than one reason. Before the new season arrives, two older paid expansions will become part of the standard game. For anyone who has been circling Tamriel for a while without buying every add-on, that may be the bigger deal.
Aion 2 hasn't even launched properly yet, and it's already shoving its way up Steam's charts.
The paid head start for founder's pack buyers has only been running for a couple of days. That's long enough for NCsoft's new MMORPG to show up near the top of both of Steam's big public lists: the best-selling games and the most-played ones. For a genre that has spent years being called a relic, that's worth paying attention to.
Climbing the charts
Start with sales. At the time of the original report, Aion 2 was sitting at #4 on Steam's top sellers list. That's a strong position, but it had been higher. For a while the game held the #1 spot outright, and NCsoft marked the moment by handing out a coupon code to players. It's a small gesture, but it shows the studio is watching those rankings as closely as everyone else.
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