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Throne and Liberty sube el botín y el acierto en noviembre

Los jugadores de Throne and Liberty no se han cortado a la hora de decirles a los desarrolladores qué les parece la última actualización. Para muchos, la respuesta es "no muy bien". El nuevo informe mensual del equipo no les lleva la contraria. Parece más bien una lista de reconocimientos, cada uno con su plan correspondiente.

La mayoría de esos arreglos llegarán juntos en un parche previsto para noviembre. Un cambio, centrado en el combate contra el coloso Vegamor, llegará antes.

El problema de la tasa de botín

El primer asunto es el que afecta a casi todo el mundo: el botín de equipo de alto nivel. Según los desarrolladores, un error estaba alterando la frecuencia con la que aparecían esos objetos. Después, un parche devolvió las tasas a los valores que el equipo tenía previstos en un principio.

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Throne and Liberty Boosts Drops and Hit Chance in November

Throne and Liberty players have not been shy about telling the developers how the latest update feels. The answer, for a lot of them, is "not great." The team's newest monthly report doesn't argue with that. It reads more like a list of admissions, with a plan attached to each one.

Most of those fixes are bundled into a patch planned for November. One change, aimed at the Vegamor colossus fight, is coming sooner than that.

The Drop Rate Problem

The first issue is the one that touches almost everyone: high-level gear drops. According to the developers, a bug had been affecting how often those items appeared. A patch then brought drops back down to the rates the team had originally intended.

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Star Wars: Galactic Racer Blends Roguelite and Multiplayer

Star Wars games have a reputation problem. Not a quality problem, exactly, but a fatigue one.

For plenty of players, the galaxy far, far away has become background noise. There are so many licensed tie-ins that it's easy to let them all slide past. That was roughly the mood Massively OP's columnist brought to Star Wars: Galactic Racer. They admitted that, MMORPGs aside, the last Star Wars games they truly loved were Rogue Squadron and Episode I: Racer, and that IP exhaustion had kept them away from most of what followed.

Then a review copy arrived from developer Fuse Games and publisher Secret Mode. The verdict surprised them.

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WoW Forever Class Deep Dive Targets Priests and Warriors

Blizzard is not done explaining how World of Warcraft Forever plans to rework its classes. The studio has published another class deep dive, and this time Priests and Warriors are under the microscope.

The series has a clear purpose. WoW Forever is built on familiar Classic foundations, but Blizzard wants each class to feel different from the version players remember, and ideally better. Every new entry walks through the talents and changes that separate the Forever take from its Classic ancestor. After a recent spotlight on the Undead Paladin, it's clear the team is willing to bend old rules.

Priests: Fewer Gates, More Options

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Stop Killing Games Warns EU Kids Act Could Wreck Gaming

Nobody wants to argue that kids deserve less protection from predatory game design. That isn't the fight here. The fight is over what happens to everyone else when a law built for children gets written too broadly.

That is the warning the Stop Killing Games movement is sounding this week. Its target is the proposed EU Kids Act, and the language is not subtle. The campaign says the legislation could turn into a "bomb that could implode the whole video games industry." That is a huge claim. But Ross Scott, the movement's best-known voice, is clearly willing to stand behind it.

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