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WoW Forever detalla los cambios de Sacerdotes y Guerreros

Blizzard aún no ha terminado de explicar cómo piensa World of Warcraft Forever renovar sus clases. El estudio ha publicado otro análisis a fondo de clases, y esta vez les toca a los Sacerdotes y a los Guerreros pasar por el microscopio.

La serie tiene un objetivo claro. WoW Forever se apoya en los cimientos conocidos de Classic, pero Blizzard quiere que cada clase se sienta distinta de la versión que los jugadores recuerdan y, a ser posible, mejor. Cada nueva entrega repasa los talentos y cambios que separan la versión de Forever de su antecesora de Classic. Tras el reciente protagonismo del Paladín No-muerto, queda claro que el equipo está dispuesto a saltarse las viejas reglas.

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WoW Forever Class Deep Dive Targets Priests and Warriors

Blizzard is not done explaining how World of Warcraft Forever plans to rework its classes. The studio has published another class deep dive, and this time Priests and Warriors are under the microscope.

The series has a clear purpose. WoW Forever is built on familiar Classic foundations, but Blizzard wants each class to feel different from the version players remember, and ideally better. Every new entry walks through the talents and changes that separate the Forever take from its Classic ancestor. After a recent spotlight on the Undead Paladin, it's clear the team is willing to bend old rules.

Priests: Fewer Gates, More Options

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Stop Killing Games Warns EU Kids Act Could Wreck Gaming

Nobody wants to argue that kids deserve less protection from predatory game design. That isn't the fight here. The fight is over what happens to everyone else when a law built for children gets written too broadly.

That is the warning the Stop Killing Games movement is sounding this week. Its target is the proposed EU Kids Act, and the language is not subtle. The campaign says the legislation could turn into a "bomb that could implode the whole video games industry." That is a huge claim. But Ross Scott, the movement's best-known voice, is clearly willing to stand behind it.

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ArcheAge Chronicles PvP Demo Opens October 19 on Steam

ArcheAge Chronicles wants you to fight. Not monsters, not scripted bosses, but other people.

That's the clear message behind the game's upcoming demo, which the developers have confirmed will go live on October 19 as part of Steam Next Fest. Steam Next Fest is Valve's recurring showcase where unreleased games put free demos in front of the platform's audience. Anyone can download it, and the whole thing is built around one idea: player-versus-player combat, switched on and unrestricted.

If one of the reasons you've been watching ArcheAge Chronicles is the chance to round up your friends and go after rivals, neighbors and complete strangers, this is the first real opportunity to see whether that fantasy holds up.

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LOTRO Wolves of Mordor Details Survival Instincts System

Lord of the Rings Online isn't raising its level cap this month. That might sound like a strange headline for an expansion, but Standing Stone Games has a different plan for how players will keep growing their characters.

The studio, usually shortened to SSG by the community, has published a new developer blog about Survival Instincts. It's an alternative advancement system that arrives with the Wolves of Mordor expansion later this month. Instead of chasing another handful of levels, players will earn and improve a set of traits that sit alongside their existing character progression.

No new levels, but still a reason to grind

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